Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

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public void SetTexture (string resourceName, Texture texture);
public void SetTexture (int nameID, Texture texture);

Parámetros

resourceNameThe name of the resource being set.
nameIDThe ID of the resource as given by Shader.PropertyToID.
textureThe texture to bind the named local resource to.

Descripción

Binds a Texture to a local Texture resource of this RayTracingShader.