public static void IsNotNull (Object value, string message);
public static void IsNotNull (T value);
public static void IsNotNull (T value, string message);

Parámetros

valueThe Object or type being checked for.
messageThe string used to describe the Assert.

Descripción

Assert that the value is not null.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { MyClass myClassReference;

void Update() { // Make sure the myClassReference reference is set Assert.IsNotNull(myClassReference); } }

public class MyClass {}