public Vector3 angularVelocity ;

Descripción

The angular velocity vector of the rigidbody measured in radians per second.

En la mayoría de los casos no debe modificarlo directamente, ya que esto puede resultar en un comportamiento poco realista.

// Change the material depending on the speed of rotation
using UnityEngine;

public class ExampleClass : MonoBehaviour { public Material fastWheelMaterial; public Material slowWheelMaterial; public Rigidbody rb; public MeshRenderer rend;

void Start() { rb = GetComponent<Rigidbody>(); rend = GetComponent<MeshRenderer>(); }

void Update() { if (rb.angularVelocity.magnitude < 5) rend.sharedMaterial = slowWheelMaterial; else rend.sharedMaterial = fastWheelMaterial; } }