| current | El valor actual. |
| target | El valor hacia donde moverse. |
| maxDelta | El cambio máximo que se debe aplicar al valor. |
Mueve un valor current a target.
This is essentially the same as Mathf.Lerp but instead the function will ensure that the speed never exceeds maxDelta.
Negative values of maxDelta pushes the value away from target.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }