Retorna una MovieTexture generada desde los datos descargados (Lectura Solamente).
Los datos deben ser una película en el formato Ogg Theora.
Even if the movie is not yet completely downloaded, this returns immediately,
allowing you to start playing the partial movie as it downloads.
See Also: MovieTexture.audioClip.
using UnityEngine; using System.Collections;
// Make sure we have gui texture and audio source [RequireComponent(typeof(GUITexture))] [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { string url = "http://www.unity3d.com/Movie/sample.ogg";
IEnumerator Start() { // Start download using (var www = new WWW(url)) { yield return www;
// Make sure the movie is ready to start before we start playing var movieTexture = www.GetMovieTexture(); while (!movieTexture.isReadyToPlay) yield return null;
var gt = GetComponent<GUITexture>();
// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;
transform.localScale = new Vector3(0, 0, 0); transform.position = new Vector3(0.5f, 0.5f, 0.0f); var pixelInset = gt.pixelInset; pixelInset.xMin = -movieTexture.width / 2; pixelInset.xMax = movieTexture.width / 2; pixelInset.yMin = -movieTexture.height / 2; pixelInset.yMax = movieTexture.height / 2; gt.pixelInset = pixelInset;
// Assign clip to audio source // Sync playback with audio var aud = GetComponent<AudioSource>(); aud.clip = movieTexture.audioClip;
// Play both movie & sound movieTexture.Play(); aud.Play(); } } }