Specifies the type of the input text content.
The ContentType affects character validation, keyboard type used (on platforms with on-screen keyboards), whether the InputField accepts multiple lines, and whether the text is autocorrected (on platforms that offer input auto-correction) or is treated as a password where the characters are not shown directly.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField; public string playerName;
void Start() { //Changes the character limit in the main input field. mainInputField.characterLimit = playerName.Length; } }