Controla si la gravedad afecta este rigidbody.
Si se establece a false, el rigidbody se comportará como el espacio.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll;
void Start() { coll = GetComponent<Collider>(); coll.isTrigger = true; }
// Disables gravity on all rigidbodies entering this collider. void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; } }