public static GameObject GetEventHandler (GameObject root);

Parámetros

rootRoot GameObject.

Valor de retorno

GameObject Handling GameObject.

Descripción

Traverse the object hierarchy starting at root, and return the GameObject which implements the event handler of type <T>.

NB: Traversal is performed upwards from the root object, not down.

using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start() { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>(this.gameObject);

if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }