public static GameObject ExecuteHierarchy (GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

Parámetros

rootStart GameObject.
eventDataData associated with the Executing event.
callbackFunctionFunction to execute on the gameObject components.

Valor de retorno

GameObject GameObject that handled the event.

Descripción

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.