public static bool Execute (GameObject target, EventSystems.BaseEventData eventData, EventFunction<T> functor);


targetTarget GameObject.
eventDataData associated with the Executing event.
functorFunction to execute on the gameObject components.

Valor de retorno

bool Was there a handler for the event.


Execute the event of type T : IEventSystemHandler on GameObject.

The event will be executed on all components on the GameObject that can handle it.