ClipperRegistry

class in UnityEngine.UI

Cambiar al Manual

Descripción

Registry class to keep track of all IClippers that exist in the Scene.

This is used during the CanvasUpdate loop to cull clippable elements. The clipping is called after layout, but before Graphic update.

Variables Estáticas

instanceSingleton instance.

Funciones Públicas

CullPerform the clipping on all registered IClipper.

Funciones Estáticas

RegisterRegister an IClipper.
UnregisterUnregister an IClipper.