class in UnityEditor.SceneManagement
/
Hereda de:SceneManagement.PrefabOverride
Cambiar al ManualClass with information about a component that has been removed from a Prefab instance.
assetComponent | The components on the Prefab Asset which has been removed on the Prefab instance. |
containingInstanceGameObject | The GameObject on the Prefab instance that the component has been removed from. |
Apply | See PrefabOverride.Apply. |
GetAssetObject | See PrefabOverride.GetAssetObject. |
Revert | See PrefabOverride.Revert. |
FindApplyTargetAssetObject | Finds the object in the Prefab Asset at the given path which will be applied to. |