struct in UnityEngine.Experimental.GlobalIllumination
Cambiar al ManualThe interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure.
color | El color de la luz. |
coneAngle | The cone angle for spot lights. |
falloff | The falloff model to use for baking point and spot lights. |
indirectColor | The indirect color of the light. |
innerConeAngle | The inner cone angle for spot lights. |
instanceID | The light's instanceID. |
mode | The lightmap mode for the light. |
orientation | The orientation of the light. |
position | The position of the light. |
range | The range of the light. Unused for directional lights. |
shadow | Set to 1 for shadow casting lights, 0 otherwise. |
shape0 | The light's sphere radius for point and spot lights, or the width for rectangle lights. |
shape1 | The height for rectangle lights. |
type | El tipo de luz. |
Init | Initialize the struct with the parameters from the given light type. |
InitNoBake | Initialize a light so that the baking backends ignore it. |