class in UnityEngine.Animations
/
Hereda de:Behaviour
Implementa interfaces:IConstraint
Cambiar al ManualConstrains the orientation and translation of an object to one or more source objects. The constrained object behaves as if it is in the hierarchy of the sources.
constraintActive | Activates or deactivates the constraint. |
locked | Locks the offsets and position (translation and rotation) at rest. |
rotationAtRest | The rotation used when the sources have a total weight of 0. |
rotationAxis | The rotation axes affected by the ParentConstraint. |
rotationOffsets | The rotation offsets from the constrained orientation. |
sourceCount | The number of sources set on the component (read-only). |
translationAtRest | The position of the object in local space, used when the sources have a total weight of 0. |
translationAxis | The translation axes affected by the ParentConstraint. |
translationOffsets | The translation offsets from the constrained orientation. |
weight | The weight of the constraint component. |
AddSource | Adds a constraint source. |
GetRotationOffset | Gets the rotation offset associated with a source by index. |
GetSource | Gets a constraint source by index. |
GetSources | Gets the list of sources. |
GetTranslationOffset | Gets the rotation offset associated with a source by index. |
RemoveSource | Removes a source from the component. |
SetRotationOffset | Sets the rotation offset associated with a source by index. |
SetSource | Sets a source at a specified index. |
SetSources | Sets the list of sources on the component. |
SetTranslationOffset | Sets the translation offset associated with a source by index. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
tag | El tag de este game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
CompareTag | ¿Este game object está etiquetado con tag? |
GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |