public static Object InstantiatePrefab (Object assetComponentOrGameObject);
public static Object InstantiatePrefab (Object assetComponentOrGameObject, SceneManagement.Scene destinationScene);


assetComponentOrGameObjectPrefab Asset to instantiate.
destinationSceneScene to instantiate the Prefab in.
parentThe parent Transform to be assigned.

Valor de retorno

Object The GameObject at the root of the Prefab.


Instantiates the given Prefab in a given Scene.

This is similar to Instantiate but creates a Prefab connection to the Prefab. If a Scene handle is not given the Prefab is instantiated in the active Scene.

using UnityEngine;
using UnityEditor;

public class Example : EditorWindow { [MenuItem("Examples/Instantiate Selected")] static void CreatePrefab() { GameObject clone = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject; }

[MenuItem("Examples/Instantiate Selected", true)]

static bool ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; } }