public static string TextArea (Rect position, string text, GUIStyle style= EditorStyles.textField);


positionRectangle on the screen to use for the text field.
textThe text to edit.
styleOptional GUIStyle.

Valor de retorno

string The text entered by the user.


Makes a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.

Text Area in an Editor Window.

using UnityEngine;
using UnityEditor;

// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea : EditorWindow { string note = "Notes:\n->";

[MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } } }