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public Vector3 externalAcceleration ;


Una constante, aceleración externa en ser aplicada a la tela.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.

using UnityEngine;

public class Example : MonoBehaviour { // Make this cloth fall at half speed (if is affected by gravity). void Start() { GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }