bool
Return true
if expected and actual objects are equal, else false
.
Compare the actual and expected Vector3 objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector3Test { [Test]
public void Vector3ObjectsAreEqual() { var actual = new Vector3(10e-7f, 10e-7f, 10e-7f);
var expected = new Vector3(0f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector3ComparerWithEqualsOperator.Instance)); } }