Shader.SetGlobalMatrixArray

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public static void SetGlobalMatrixArray (string name, Matrix4x4[] values);
public static void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);
public static void SetGlobalMatrixArray (string name, List<Matrix4x4> values);
public static void SetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

Parámetros

nameIDEl ID del nombre de la propiedad recuperada por Shader.PropertyToID.
nameEl nombre de una propiedad.

Descripción

Sets a global matrix array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.