public void Stop (bool withChildren= true, ParticleSystemStopBehavior stopBehavior= ParticleSystemStopBehavior.StopEmitting);

Parámetros

withChildrenPara todos los sistemas de partícula de los hijos también.
stopBehaviorStop emitting or stop emitting and clear the system.

Descripción

Stops playing the particle system using the supplied stop behaviour.

Mirar también: funciones Play, Pause

El siguiente ejemplo crea una ventana GUI para manipular un sistema de partículas.

using UnityEngine;

public class ParticleSystemControllerWindow : MonoBehaviour { ParticleSystem system { get { if (_CachedSystem == null) _CachedSystem = GetComponent<ParticleSystem>(); return _CachedSystem; } } private ParticleSystem _CachedSystem;

public Rect windowRect = new Rect(0, 0, 300, 120);

public bool includeChildren = true;

void OnGUI() { windowRect = GUI.Window("ParticleController".GetHashCode(), windowRect, DrawWindowContents, system.name); }

void DrawWindowContents(int windowId) { if (system) { GUILayout.BeginHorizontal(); GUILayout.Toggle(system.isPlaying, "Playing"); GUILayout.Toggle(system.isEmitting, "Emitting"); GUILayout.Toggle(system.isPaused, "Paused"); GUILayout.EndHorizontal();

GUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) system.Play(includeChildren); if (GUILayout.Button("Pause")) system.Pause(includeChildren); if (GUILayout.Button("Stop Emitting")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmitting); if (GUILayout.Button("Stop &amp; Clear")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmittingAndClear); GUILayout.EndHorizontal();

includeChildren = GUILayout.Toggle(includeChildren, "Include Children");

GUILayout.BeginHorizontal(); GUILayout.Label("Time(" + system.time + ")"); GUILayout.Label("Particle Count(" + system.particleCount + ")"); GUILayout.EndHorizontal(); } else GUILayout.Label("No particle system found");

GUI.DragWindow(); } }