public Color Evaluate (float time);
public Color Evaluate (float time, float lerpFactor);


timeNormalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the gradient. This is valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.Gradient or ParticleSystemGradientMode.TwoGradients.
lerpFactorBlend between the 2 gradients/colors (Valid when ParticleSystem.MinMaxGradient.mode is set to ParticleSystemGradientMode.TwoColors or ParticleSystemGradientMode.TwoGradients).

Valor de retorno

Color Calculated gradient/color value.


Manually query the gradient to calculate colors based on what mode it is in.

The time and lerpFactor parameters will be automatically clamped into the 0-1 range.