Esta función se puede llamar cada frame de framerate fijo, si el MonoBehaviour está habilitado.
FixedUpdate should be used instead of Update when dealing with Rigidbody. For example when adding a force to a rigidbody, you have to apply the force every fixed frame inside FixedUpdate instead of every frame inside Update.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
void FixedUpdate() { rb.AddForce(10.0f * Vector3.up); } }