| name | El nombre con que el GameObject fue creado. | 
| components | Una lista de Componentspara agregar al GameObject en su creación. | 
Crea un nuevo game object, llamado name.
        Transform is always added to the GameObject that is being created.
        The creation of a GameObject with no script arguments will add the Transform but
        nothing else.  Similarly, the version with just a single string argument just adds
        this and the Transform.  Finally, the third version allows the name to be specified
        but also components to be passed in as an array.
        
// Creates a game object named "Player" and // adds a rigidbody and box collider to it.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>(); } }