Texture.SetGlobalAnisotropicFilteringLimits

Cambiar al Manual
public static void SetGlobalAnisotropicFilteringLimits (int forcedMin, int globalMax);

Descripción

Establece límites anisotrópicos.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.