public static void SetGlobalFloatArray
(string name,
float[] values);
public static void SetGlobalFloatArray
(int name,
float[] values);
public static void SetGlobalFloatArray
(string name,
List<float> values);
public static void SetGlobalFloatArray
(int name,
List<float> values);
Descripción
Sets a global float array property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).