The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
Note that render settings are per-scene.
| ambientEquatorColor | Ambient lighting coming from the sides. |
| ambientGroundColor | Ambient lighting coming from below. |
| ambientIntensity | How much the light from the Ambient Source affects the scene. |
| ambientLight | Flat ambient lighting color. |
| ambientMode | Ambient lighting mode. |
| ambientProbe | Custom or skybox ambient lighting data. |
| ambientSkyColor | Ambient lighting coming from above. |
| customReflection | Custom specular reflection cubemap. |
| defaultReflectionMode | Default reflection mode. |
| defaultReflectionResolution | Cubemap resolution for default reflection. |
| flareFadeSpeed | The fade speed of all flares in the scene. |
| flareStrength | The intensity of all flares in the scene. |
| fog | Is fog enabled? |
| fogColor | El color de la niebla. |
| fogDensity | The density of the exponential fog. |
| fogEndDistance | The ending distance of linear fog. |
| fogMode | El modo de niebla a usar. |
| fogStartDistance | The starting distance of linear fog. |
| haloStrength | Size of the Light halos. |
| reflectionBounces | The number of times a reflection includes other reflections. |
| reflectionIntensity | How much the skybox / custom cubemap reflection affects the scene. |
| skybox | The global skybox to use. |
| subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. |
| sun | The light used by the procedural skybox. |
| hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the GameObject. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |