Physics2D.OverlapBoxNonAlloc

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public static int OverlapBoxNonAlloc (Vector2 point, Vector2 size, float angle, Collider2D[] results, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parámetros

pointCentro de la caja.
sizeSize of the box.
angleAngle of the box.
resultsArreglo para recibir resultados.
layerMaskFiltro para revisar objetos solamente en capas especificas.
minDepthSolamente incluye objetos con una coordenada Z (profundidad) mayor que este valor.
maxDepthSolamente incluye objetos con una coordenada Z (profundidad) menor que este valor.

Valor de retorno

int Returns the number of results placed in the results array.

Descripción

Get a list of all colliders that fall within a box area.

This function is similar to OverlapBoxAll except that the results are returned in the supplied array. The integer return value is the number of objects that fall within the box (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: OverlapBox, OverlapBoxAll.