public static void SendBytesToPlayer (GameObject player, byte[] buffer, int numBytes, int channelId);


playerThe player to send the bytes to.
bufferArray of bytes to send.
numBytesSize of array.
channelIdTransport layer channel id to send bytes on.


This sends an array of bytes to a specific player.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.