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public static bool SendByChannelToReady (GameObject contextObj, short msgType, Networking.MessageBase msg, int channelId);


contextObjAn object to use for context when calculating object visibility. If null, then the message is sent to all ready clients.
msgTypeThe message id.
msgThe message to send.
channelIdThe transport layer channel to send on.

Valor de retorno

bool True if the message was sent.


Sends a network message to all connected clients that are "ready" on a specified transport layer QoS channel.