struct in UnityEngineCambiar al Manual
The NetworkPlayer is a data structure with which you can locate another player over the network.
With this you can, for example, send a message directly to another player.
|externalIP||Returns the external IP address of the network interface.|
|externalPort||Returns the external port of the network interface.|
|guid||The GUID for this player, used when connecting with NAT punchthrough.|
|ipAddress||The IP address of this player.|
|port||The port of this player.|
|ToString||Returns the index number for this network player.|