struct in UnityEngineCambiar al Manual
JointLimits is used by the HingeJoint to limit the joints angle.
See Also: HingeJoint.
no example available in C#
|bounceMinVelocity||The minimum impact velocity which will cause the joint to bounce.|
|bounciness||Determines the size of the bounce when the joint hits it's limit. Also known as restitution.|
|contactDistance||Distance inside the limit value at which the limit will be considered to be active by the solver.|
|max||The upper angular limit (in degrees) of the joint.|
|min||The lower angular limit (in degrees) of the joint.|