BaseInputModule.IsPointerOverGameObject

Cambiar al Manual
public bool IsPointerOverGameObject (int pointerId);

Parámetros

pointerIdPointer ID.

Descripción

Is the pointer with the given ID over an EventSystem object?

If the module is pointer based, you can override it to return true if the pointer is over an EventSystem object.

See EventSystem.IsPointerOverGameObject.