EditorBuildSettings

class in UnityEditor

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Hereda de:Object

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Descripción

This class allows you to modify the Editor Build Settings via script. See EditorBuildSettings.scenes for an example of how to use this class.

See Also: EditorBuildSettingsScene, EditorBuildSettings.scenes.

Variables Estáticas

scenesThe list of Scenes that should be included in the build. This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build.

Funciones Estáticas

AddConfigObjectStore a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or scripts are reloaded. To avoid name conflicts with other packages, it is recommended that names are qualified by a namespace, i.e. "company.package.name".
GetConfigObjectNamesReturn a string array containing the names of all stored config object references.
RemoveConfigObjectRemove a config object reference by name.
TryGetConfigObjectRetrieve a config object reference by name.

Events

sceneListChangedA delegate called whenever EditorBuildSettings.scenes is set.

Miembros heredados

Variables

hideFlags¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadHace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.