Define un color pixel en coordenadas (face, x, y).
Call Apply to actually upload the changed pixels to the graphics card.
Uploading is an expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
This function works only on RGBA32
, ARGB32
, RGB24
and Alpha8
texture formats.
For other formats SetPixel
is ignored.
See Also: Apply function.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }