CombineInstance

struct in UnityEngine

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Descripción

Struct used to describe meshes to be combined using Mesh.CombineMeshes.

Variables

lightmapScaleOffsetThe baked lightmap UV scale and offset applied to the Mesh.
mesh Mesh to combine.
realtimeLightmapScaleOffsetThe realtime lightmap UV scale and offset applied to the Mesh.
subMeshIndexSub-Mesh index of the Mesh.
transformMatrix to transform the Mesh with before combining.