public static Object Load (string path);
public static Object Load (string path, Type systemTypeInstance);

Parámetros

pathNombre de ruta de la carpeta de destino. Cuando se utiliza el string vacío (es decir, ""), la función cargará todo el contenido de la carpeta Resources.
systemTypeInstanceFiltro de tipo para los objetos retornados.

Descripción

Carga un asset almacenado en path en una carpeta Resources.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Assigns a texture named "Assets/Resources/glass" to a Plane. void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }

public static T Load (string path);

Parámetros

pathNombre de ruta de la carpeta de destino. Cuando se utiliza el string vacío (es decir, ""), la función cargará todo el contenido de la carpeta Resources.

Descripción

Carga un asset almacenado en path en una carpeta Resources.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.