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public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset= 0, MaterialPropertyBlock properties= null);


meshThe Mesh to draw.
submeshIndexWhich subset of the mesh to draw. This applies only to meshes that are composed of several materials.
material Material to use.
shaderPassWhich pass of the shader to use, or -1 which renders all passes.
propertiesAdditional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.
bufferWithArgsThe GPU buffer containing the arguments for how many instances of this mesh to draw.
argsOffsetThe byte offset into the buffer, where the draw arguments start.


Add a "draw mesh with indirect instancing" command.