public void DrawMesh (Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex= 0, int shaderPass= -1, MaterialPropertyBlock properties= null);


meshMesh to draw.
matrixTransformation matrix to use.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).
propertiesAdditional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.


Add a "draw mesh" command.