public static Quaternion LookRotation (Vector3 forward, Vector3 upwards= Vector3.up);

Parámetros

forwardLa dirección para mirar.
upwardsEl vector que define en qué dirección arriba es.

Descripción

Crea una rotación con las direcciones forward y upwards especificadas.

Returns the computed quaternion. If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards if these vectors are orthogonal. Logs an error if the forward direction is zero.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 relativePos = target.position - transform.position; Quaternion rotation = Quaternion.LookRotation(relativePos); transform.rotation = rotation; } }

See Also: SetLookRotation.