Accede al módulo de emission del sistema de partículas.

Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

// Create a particle system
// At 2 and 4 secs the number of particles are changed to 100, then 200
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;

em.type = ParticleSystemEmissionType.Time;

em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }