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otherLos datos de colisión asociados con esta colisión.


OnCollisionExit se llama cuando este collider/rigidbody ha dejado de tocar otro rigidbody/collider.

In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { void OnCollisionExit(Collision other) { print("No longer in contact with " +; } }

OnCollisionExit can be a co-routine, simply use the yield statement in the function.