Resta un vector a otro.
Resta cada componente de b
de a
.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4)); } }
Niega un vector.
Cada componente en el resultado es negado.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector3(1, 2, 3)); } }