AssetImporter for importing Fonts.
| ascentCalculationMode | Calculation mode for determining font's ascent. |
| characterPadding | Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
| characterSpacing | Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
| customCharacters | A custom set of characters to be included in the Font Texture. |
| fontNames | An array of font names, to be used when includeFontData is set to false. |
| fontReferences | References to other fonts to be used looking for fallbacks. |
| fontRenderingMode | Font rendering mode to use for this font. |
| fontSize | Font size to use for importing the characters. |
| fontTextureCase | Use this to adjust which characters should be imported. |
| fontTTFName | The internal font name of the TTF file. |
| includeFontData | If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. |
| GenerateEditableFont | Create an editable copy of the font asset at path. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| userData | Get or set any user data. |
| hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
| name | El nombre del objeto. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the GameObject. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Elimina un gameobject, componente o asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |