Version: 2017.3


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public static void SetScriptingDefineSymbolsForGroup (BuildTargetGroup targetGroup, string defines);


targetGroup The name of the group of devices.
defines Symbols for this group separated by semicolons.


Set user-specified symbols for script compilation for the given build target group.

The second argument, defines, is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.

See Also: Platform Dependent Compilation.