Version: 2017.3

MonoBehaviour.OnWillRenderObject()

Cambiar al Manual

Descripción

OnWillRenderObject is called for each camera if the object is visible and not a UI element.

La función no se llama si el MonoBehaviour está desactivado.

The function is called during the culling process just before rendering each culled object. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects

Note that Camera.current will be set to the camera that will render the object.

Note: This has no effect when called from a UI element.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnWillRenderObject() { if (Camera.current.name == "MiniMapcam") rend.material.color = Color.red; else rend.material.color = Color.white; } }

Also, this is called multiple times per frame.