Llamado cuando el mouse ingresa el GUIElement o Collider.

The corresponding OnMouseOver function is called while the mouse stays over the object and OnMouseExit is called when it moves away.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnMouseEnter() { rend.material.color =; } void OnMouseOver() { rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } void OnMouseExit() { rend.material.color = Color.white; } }

Esta función no es llamada en objetos que pertenezcan a la layer (capa) Ignore Raycast.

Esta función se llama en los Colliders marcados como Trigger si y solo sí Physics.queriesHitTriggers es true.

OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.

See Also: OnMouseOver, OnMouseExit.