updateMipmaps | Cuando se define a true, los niveles mipmap son re-calculados. |
makeNoLongerReadable | Cuando está definido a true, una copia de la memoria del sistema de la textura es liberada. |
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
Apply is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
Mirar también: funciones SetPixel, SetPixels.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }