Struct used to describe meshes to be combined using Mesh.CombineMeshes.
| lightmapScaleOffset | The baked lightmap UV scale and offset applied to the Mesh. | 
| mesh | Mesh to combine. | 
| realtimeLightmapScaleOffset | The realtime lightmap UV scale and offset applied to the Mesh. | 
| subMeshIndex | Sub-Mesh index of the Mesh. | 
| transform | Matrix to transform the Mesh with before combining. |