Version: 2017.3

Camera.OnPostRender()

Cambiar al Manual

Descripción

OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }