public void AddEvent (AnimationEvent evt);


evt AnimationEvent para agregar.


Agrega un evento de animación al clip.

Note that events added with AddEvent will only persist until play mode is exited of player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

Mirar también: Clases AnimationEvent, AnimationUtility.